Over the course of the game’s development, we have prepared – and scrapped – many levels, and now so can you. The in-game map editor is the same tool we use to create Timberborn maps. There’s an active channel dedicated to gathering suggestions as well as what we call “Beaver Brainstorms” – recurring discussions focused on a single topic such as ideas for new factions. While we have ideas for what needs to be done before the full release, players’ feedback affects that and we’re ready to put in additional time.” We’ve got an official Discord server with thousands of users where we interact with the community every day. That includes vertical architecture, terraforming, dams with water physics, irrigation, food chains, power grids, district system, wellbeing system, day and night cycles.” We expect the Early Access to last at least a year. All core mechanics are here but may require further iterations. You’ll be playing an endless survival mode where you expand your beaver colony while the world alternates between wet and ever deadlier dry seasons. There are 7 maps included in the game, and you can create your own map using the built-in editor or download one of the maps shared by other players. During that time, Timberborn will still have that work-in-progress smell of fresh lumber.” You may pick from two playable beaver factions and there’s a total of 50+ buildings, some of them faction-exclusive. ![]() We will now be adding more content ahead of the full release, and Early Access players will help us choose where to go next. Thanks to that feedback, the core of the game is here, it’s fun to play, and we want to make it available for everyone. Beaver city-builders aren’t exactly an established genre, and your voice helps us decide what works and what doesn’t. We’ve been inviting players to playtest Timberborn since the very first months of its development in 2018. Follow the lives of individually simulated inhabitants throughout their day and celebrate when the next generation is born! Timberborn Early Access Day and night cycle Build a multi-district city with efficient production chains and nighttime activities. Space is limited, so stack lodges and workshops on top of each other, construct platforms and bridges, and set up a power grid for your growing population. Vertical architecture Create a thriving beaver settlement using a vertical architecture system. To find it, send your scavengers to the ruins of the old world. Wood is the core resource in Timberborn, but the most advanced structures require metal. ![]() Lumberpunk Turn timber into sophisticated machinery – from water wheels and sawmills to engines and shredders.
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